Workshop ‘Social Gaming for Smart Cities’
La tecnologia Bluetooth sarà utilizzata per identificare un framework comune che gli sviluppatori possano utlilizzare sui principali app marketplaces.
AGENDA
- 14.15
Welcome
participantsPolo Innovazione ICT – Pasquale Marasco
- 14.20
Regional Framework and Digital Gaming
IndustryCSP – Eleonora Pantò
- 14.35
Technical Expert
MatchBoxMobile
– Matthew Calamatta
- 15.05
Start up case studies
I RELATORI
Matthew Calamatta, CTO, Matchbox
Mobile Matt has been in mobile since
1998, when he first worked on embedded and portable systems for BMW and
Lufthansa. Since then he has led hundreds of projects on phones, remote
controls, and consumer electronics. He has been active in training and public
speaking, with a recent focus on sensors and well-behaved apps. His work on
mobile and embedded systems – including Bluetooth Smart technology – has taken
him to the US, China and Taiwan, but mostly he is in Brighton, UK.
Eleonora Pantò, Learning,
Inclusion and Social Innovation Program Developer, CSPEleonora worked in CSP since
2000 in various iniatives linked to innovative use of technology in education,
digital communities. She managed the digital identity of CSP since 2010,
designing and managing the social media strategy, with a special focus on video
productions. Specialized in programs integrating technological innovation, with
a special focus on technology in education, knowledge communities, e-inclusion,
social software, participatory approach – Experience in project management:
planning and monitoring of overall project activities, with the coordination of
staff, technological aspect and economic resources.